Tsuro of the Seas

about this product...

Tsuro of the Seas is a spiritual successor to Tsuro, which is also designed by Tom McMurchie and Calliope Games. Once again, up to eight players compete on the same board to be the last player standing! Here your player piece is a ship and the board’s an ocean with many paths to take. Unfortunately, some of those paths lead straight off the board, itself! You’ll need your wits about you. Hand management skills, tile-placement, abstract strategy and a dose of good fortune…

Your ship starts on the edge of the 7×7 board. On your turn you place one of your square tiles on the board, progressing the path your ship will take. Every tile has two pathways on them, meaning you travel along the path you place. You can rotate this tile any way you want. (As a result, you often force neighbouring ships to travel too, often in directions they don’t want!)

All pathways always lead off the tile at either 90°, 180°, 270° or 360°. This could cause you (or other ships) to move along multiple tiles. They move until they reach a tile’s edge. There’s often scenarios where this means exiting off the board, entirely! In which case, that player gets eliminated.

The aim of Tsuro of the Seas is to be the last person standing. The big difference between this and regular Tsuro is the inclusion of daikaiju tiles. These are sea monsters that roam the waters and they swallow ships, whole! Before your turn, you roll two D6 dice to see if these beasties move. If the dice pips sum 6, 7, or 8, the daikaiju moves. You then roll a single die to determine which direction. If you get a 6 on this die roll, another daikaiju gets added! Ahhh! More chances to get eaten and eliminated!

Games of Tsuro of the Seas are quick, lasting no longer than 20 minutes. It’s a wonderful ‘filler’ game – like an aperitif before the main course. Only this aperitif you’ll want to sample again and again!

Player Count: 2-8
Time: 20 Minutes
Age: 8+

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